Scene Manager

Use the Scene Manager page to work with the GLD Scene memories.

Overview

Up to 500 Scenes may be stored in GLD memory.
Scenes can be named and a description added.
One or more Cue Lists can be created from the Scenes.
All Scene parameters are stored.
A Recall Filter can protect selected parameters on recall.
A Recall Filter can be set per Scene.
Crossfade Time for level/pan can be set for each Scene.
Embedded Recall lets a Scene recall other scenes with delay time.
A Scene edit confirmation popup option is available.
Scenes including their filters can be copied or cleared.
Channels and masters can be made Scene Safe.
Selected parameters can be made Scene Safe.
All Scenes, Cue Lists and Safes are saved with Shows.

Scene List – Choose to display the list of all 500 Scenes or the currently loaded Cue List. Touch to select a Scene. Swipe with your finger or use the Rotary to scroll through the list.

A Green Tick indicates that a Scene is stored.

Name - Touch the Name box to open the screen keypad. Type in a name up to 14 characters for the selected Scene.

Description - Touch the Description box if you want to enter a note about the selected Scene.

Store - Touch a Scene to select it. Touch the Store button. This stores all parameters to the Scene.

Recall - Touch a Scene to select it. Touch the Recall button. This overwrites the current settings with those stored in the Scene.

Crossfade Time - Set how long it takes for levels and pan to change to the settings of the Scene being recalled. Typical Scene recall is instant (0 sec), but you can be set a crossfade time up to 20 seconds per Scene.

Note Crossfade affects the audio but not the physical fader and control movements.

Embedded Recall - Choose to automatically recall one or more other Scenes from the same or a different unit when you recall a Scene. A delay time can be set for each embedded Scene. Find out more using the Help on the Embedded Recall popup.

Scene Recall Filter – Touch the Recall Filter button to view and edit the current filter settings for the highlighted Scene. Filtered parameters are blocked from Scene recall.

Delete - Touch a Scene to select it. Touch the Delete button to clear the name and contents of the Scene.

Note Deleting a Scene clears its contents, resets its Recall Filter to allow all parameters, and clears its name to be blank.

Copy - Touch to select the Scene you wish to copy. Touch the Copy button. Touch the Scene you wish to copy to. Touch the Paste button to paste the contents and filter settings to that Scene.

Note Copying a Scene copies its contents and Recall Filter settings. The Scene name and description are not copied.

OPTIONS pull-up window

Turn the Scene Editing Confirmation option on or off. This affects Scene Store, Recall, Delete and Copy using the Scene Manager page only.

• Off – The action is immediate.
• On – A popup opens to confirm or cancel the action.

 

Different ways to recall a Scene

GLD provides several different ways to recall a Scene:

Scene Manager Recall – Touch the Recall button in the Scene Manager page. If the Scene Edit Confirmation option is turned on then a popup will appear. Touch Yes to confirm or No to cancel.

SoftKey Scene Recall – Individual SoftKeys can be assigned to recall specific Scenes. Recall is instant. No confirmation popup appears even if the option is set.

To recall a sequence of Scenes using a single SoftKey you could include the SoftKey in the Scene recall and assign it to recall a different Scene within each Scene it recalls.

Alternatively, to prevent Scene recall overwriting your SoftKey Scene Recall settings you could make these keys Safe in the Scene Safes page.

SoftKey Next/Prev/Go Recall – Assign SoftKeys as:

• Go – Instantly recall the highlighted Scene
• Next – Step to the next Scene in the list ready to recall
• Prev – Step back to the previous Scene in the list

An Auto-Increment option can be set so that pressing Go recalls the highlighted Scene and then steps to the next in the list ready to recall when Go is pressed again.

To avoid the need to open the Scene Manager screen refer to the Current/Next status bar information when working with the Go key. You can also set up a Cue List with the sequence of Scenes you wish to recall.

MIDI Recall – Specific Scenes can be recalled using MIDI Program Change messages.

Template Show 'Reset' Scenes  - These Scenes give you a default 'zero the board' starting point for mixing. Each factory Template Show provides a few starting point Scenes:

• Scene 1 (repeated at Scene 499) = Reset GLD-80
• Scene 2 (repeated at Scene 500) = Reset GLD-112
• Scene 498 = Reset MIDI Strips (Filter blocks everything else)

When creating your own User Show from a Template Show you can choose to overwrite the Scene 1 and 2 contents with your preferred settings, rename them, write in a description, set their Recall Filters to reset selected parameters only, or simply delete them. You can still access the default reset using Scene 499 or 500 if needed.